9/19/2023 0 Comments Smoothmouse osx![]() ![]() Versione sistema: OS X 10.11 (15A284) Versione kernel: Darwin 15.0.0 Volume davvio: Macintosh HD Modalità di avvio: Normale. ![]() If I am in a menu or something, I will see objects light up when the 'real' cursor moves over them, so I know the input is there, the 'drawn cursor' just does not follow. In csgo i always have the problem that the acceleration it can not be remove, and to fix that problem i use the program SmoothMouse, it always work super fine, no acceleration and i could play csgo at my best. Seems like the position of the cursor is updated only a few times per second, or sometimes it will just sit in one spot if I don't move the 'real cursor' far enough from the 'drawn cursor''s position. If I enter full screen mode, the mouse is really incredibly jumpy and laggy. SmoothMouse for OS X WINDOWS STILL HAS BETTER DEFAULT MOUSE ACCELERATION THAN MAC TO THIS DAY THIS IS USEFUL IF YOU USE A KVM OR SWITCH REGULARLY BETWEEN ENVIRONMENTS. Clicking and dragging with either LMB or RMB seems to re-sync the two immediately, and the drawn cursor will instantly warp to the location of the real cursor. If I try to click on a player or NPC, the cursor will be over them, but I'll be clicking on something entirely different. For instance, if I pick up an object and drag it around the screen, the cursor and object will separate. When I play in windowed mode, the mouse appears to function well, but it soon becomes evident that not all is well, and that the real mouse is not in sync with the drawn mouse cursor. I am on Mac OSX 10.6.8, and I am attempting to play Everquest (1) with Wine, using XQuartz 2.7.6. My issue sounds like the RawMotion/WarpMouse issues, but the bug tracker claims these were solved in 2010/2011. Now, the search function didn't work (I'm not sure if it is disabled?). Hi all, I've been trying for a few days to sort this out, but I think it's a bit over my head. ![]()
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